Nautical Equipment

Nautical Equipment

© Paizo

Weapons

Simple Weapons Cost Dmg(s) Dmg(m) Critical Range Weight Type Special
Light Melee Weapons
Brass knife 2 gp 1d3 1d4 19-20/x2 10 1lb P or S Fragile
Hook hand 10 gp 1d3 1d4 x2 - 1lb S Disarm
Two-Handed Melee Weapons
Bayonet 5 gp 1d4 1d6 x2 - 1 lb P -
Boarding Pike 8 gp 1d6 1d8 x3 - 9 lb P Brace, reach
Martial Weapons Cost Dmg(s) Dmg(m) Critical Range Weight Type Special
Light Melee Weapons_
Axe, boarding 6 gp 1d4 1d6 x3 - 3 lb P or S _
Cat-o’-Nine-Tails 1 gp 1d3 1d4 x2 - 1 lb S Disarm, non-lethal
One-Handed Melee Weapons_
Cutlass 15 gp 1d4 1d6 18-20/x2 - 4 lb S -
Exotic Weapons Cost Dmg(s) Dmg(m) Critical Range Weight Type Special
Two-Handed Melee Weapons_
Boarding gaff 8 gp 1d4/1d4 1d6/1d6 x2 - 8 lb S Double, reach, trip
Harpoon 5 gp 1d6 1d8 x3 10 16 lb P Grappling
Ranged Weapons_
Grappling Hook 6 gp 1d4 1d6 x2 10 14 lb P Grappling

Equipment

Special Substances Cost Weight Craft DC
Tar Bomb 15 gp 2 lbs 15
Tools Cost Weight
Astrolabe 100 gp 6 lbs
Nautical Chart 25 gp -
Sextant 500 gp 2 lbs

Ship Upgrades

Upgrade Benefit Negative Cost
Additional Crew Quarters +10% Passengers -10% Cargo 20% base
Armor Plating +15% HP; +4 Hardness -15% Cargo; -1 Sailing; -20% waterborne spd 30% base
Broad Rudder +1 Sailing - 500gp
Concealed Weapon Port DC:15 Perception; Lg Direct fire -5 ton cargo/weapon 100gp/weapon
Extended Keel +1 sailing +10% ship length 10% base
Figurehead coolness identifiability 100-1000gp
Glass Bottom pretty hp3/hardness 1,break DC 8 5% base
Increased Cargo Capacity +10% cargo - 15% base
Magically Treated Helm 2X hp & hardness - 1000gp
Magically Treated Hull 2X hp & hardness - 4500gp/ship square
Magically Treated Oars 2X hp & hardness - 100gp/oar
Magically Treated Sails 2X hp & hardness - 500gp/5sq ft
Moveable Deck Re-arrange deck components; DC20 Perception to spot mechanisms - 40% base
Narrow Hull +2 Sailing -20% beam;-10% cargo 15% base
Ram +2d8 damage;ignore 1st 5 ft of solid object entered & all ram damage from creatures/ships - 50gp (lg), 100gp(hg), 300gp (gn), 1000(cl)
Rapid-Deploy Sails 1/2 adjustment time, +1 sailing - 10% base
Silk Sails +1 opposed sailing, +10% waterborne spd - 15% base
Smuggling Compartments 5’ cube, DC:20 Perception to locate - 500gp/compartment
Sturdy Hull +2 hardness -10% cargo 10% base
Wooden Plating +5% hp, +2 hardness -10% cargo, -10% waterborne spd 20% base

Vessels

Sloop Colossal Water Vehicle HP 360
Sq 24 (15’X40’) Base cost 8000 AC 2 hardness 5 Base save +0
Max Speed 190’(current) 60’(muscle) Acceleration 40’(current) 20’(muscle)
CMB +8 CMD 18 Ramming Damage 8d8
Cargo 30 ton or 20 passengers
Propulsion Air (1 mast, 30 sq sail, 150hp) or Muscle (16 rowers)
Driving +7 DC (Pro: Sailor or K(Nature) Device: helm
Crew 7 Decks 1 Waterborne Speed 5 knots
Weapons 4 Lg Siege Engines (direct) 2/side
Scow Colossal Water Vehicle HP 540
Sq 36 (15′×60′) Base cost 15000 AC 2 hardness 5 Base save +4
Max Speed 150’(current) 60’(muscle) Acceleration 30’(current) 15’(muscle)
CMB +8 CMD 18 Ramming Damage 8d8
Cargo 25 ton or 50 soldiers
Propulsion Air (2 mast, 90 sq sail, 360hp) or Muscle (36 rowers)
Driving +10 DC (Pro: Sailor or K(Nature) Device: helm
Crew 20 Decks 2 Waterborne Speed 4 knots
Weapons 10 Lg Siege Engines (direct) 2/side or 2 Huge Siege Engines (direct)
Brig Colossal Water Vehicle HP 675
Sq 45(15′×75′) Base cost 13000 AC 2 hardness 5 Base save +2
Max Speed 210’(current) 70’(muscle) Acceleration 35’(current) 15’(muscle)
CMB +8 CMD 18 Ramming Damage 8d8
Cargo 125 ton or 75 passengers
Propulsion Air (2 mast, 160 sq sail, 800 hp) or Muscle (45 rowers)
Driving +8 DC (Pro: Sailor or K(Nature) Device: helm
Crew 25 Decks 3 Waterborne Speed 5.5 knots
Weapons 12 Lg Siege Engines (direct) 2/side or 4 Huge Siege Engines (direct); 1 Huge Siege Engine(direct) aft mounted (swivel)
Brigantine Colossal Water Vehicle HP 1080
Sq 72(20′×90′) Base cost 15000 AC 2 hardness 5 Base save +2
Max Speed 200’(current) 60’(muscle) Acceleration 30’(current) 15’(muscle)
CMB +8 CMD 18 Ramming Damage 8d8
Cargo 50 ton or 100 soldiers
Propulsion Air (3 mast, 200 sq sail, 400 hp) or Muscle (72 rowers)
Driving +10 DC (Pro: Sailor or K(Nature) Device: helm
Crew 30 Decks 3 Waterborne Speed 5 knots
Weapons 20 Lg Siege Engines (direct) 2/side or 6 Huge Siege Engines (direct)
Xebec Colossal Water Vehicle HP 1200
Sq 80(20′×100′) Base cost 8000 AC 2 hardness 5 Base save +0
Max Speed 150’(current) 60’(muscle) Acceleration 30’(current) 15’(muscle)
CMB +8 CMD 18 Ramming Damage 8d8
Cargo 200 ton or 200 soldiers
Propulsion Air (3 mast, 130 sq sail, 650 hp) or Muscle (80 rowers)
Driving +15 DC (Pro: Sailor or K(Nature) Device: helm
Crew 30 Decks 1 Waterborne Speed 4 knots
Weapons 20 Lg Siege Engines (direct) 2/side or 6 Huge Siege Engines (direct)
Warship Colossal Water Vehicle HP 1200
Sq 80 (20′×100′) Base cost 25000 AC 2 hardness 10 Base save +0
Max Speed 160’(current) 60’(muscle) Acceleration 30’(current) 15’(muscle)
CMB +8 CMD 18 Ramming Damage 8d8
Cargo 50 ton or 160 soldiers
Propulsion Air (2 mast, 160 sq sail, 800 hp) or Muscle (80 rowers)
Driving +10 DC (Pro: Sailor or K(Nature) Device: helm
Crew 60 Decks 2 Waterborne Speed 4 knots
Weapons 20 Lg Siege Engines (direct) 2/side or 6 Huge Siege Engines (direct)
Sailing Ship Colossal Water Vehicle HP 900
Sq 60(20′×75′) Base cost 10000 AC 2 hardness 5 Base save +0
Max Speed 180’(current) 60’(muscle) Acceleration 30’(current) 15’(muscle)
CMB +8 CMD 18 Ramming Damage 8d8
Cargo 150 ton or 200 passengers
Propulsion Air (2 mast, 130 sq sail, 150 hp) or Muscle (60 rowers)
Driving +10 DC (Pro: Sailor or K(Nature) Device: helm
Crew 30 Decks 2 Waterborne Speed 4.5 knots
Weapons 20 Lg Siege Engines (direct) 2/side or 6 Huge Siege Engines (direct)
Junk Colossal Water Vehicle HP 900
Sq 60(20′×75′) Base cost 15000 AC 2 hardness 5 Base save +6
Max Speed 90’(current) 60’(muscle) Acceleration 30’(current) 15’(muscle)
CMB +8 CMD 18 Ramming Damage 8d8
Cargo 100 ton or 100 passengers
Propulsion Air (3 mast, 90 sq sail, 360hp) or Muscle (60 rowers)
Driving +7 DC (Pro: Sailor or K(Nature) Device: tiller
Crew 10 Decks 2 Waterborne Speed 2.5 knots
Weapons 12 Lg Siege Engines (direct) 2/side or 4 Huge Siege Engines (direct)
Caravel Colossal Water Vehicle HP 720
Sq 48(20′×60′) Base cost 10000 AC 2 hardness 5 Base save +4
Max Speed 180’(current) 60’(muscle) Acceleration 35’(current) 15’(muscle)
CMB +8 CMD 18 Ramming Damage 8d8
Cargo 85 ton or 75 passengers
Propulsion Air (2 mast, 130 sq sail, 150 hp) or Muscle (48 rowers)
Driving +8 DC (Pro: Sailor or K(Nature) Device: helm
Crew 15 Decks 3 Waterborne Speed 4.5 knots
Weapons 12 Lg Siege Engines (direct) 2/side or 4 Huge Siege Engines (direct)
Ship of the Line (4 rate) Colossal Water Vehicle HP 1500
Sq 100(25′×100′) Base cost 13000 AC 2 hardness 10 Base save +4
Max Speed 230’(current) 60’(muscle) Acceleration 35’(current) 15’(muscle)
CMB +8 CMD 18 Ramming Damage 10d8 (ram)
Cargo 1000 ton and 100 marines
Propulsion Air (2 mast, 130 sq sail, 650 hp) or Muscle (100 rowers)
Driving +12 DC (Pro: Sailor or K(Nature) Device: helm
Crew 250 Decks 3 Waterborne Speed 6 knots
Weapons 50 Lg Siege Engines (direct) or 16 Huge Siege Engines (direct)
Ship of the Line (3 rate) Colossal Water Vehicle HP 1800
Sq 120(25′×120′) Base cost 13000 AC 2 hardness 10 Base save +4
Max Speed 210’(current) 60’(muscle) Acceleration 35’(current) 15’(muscle)
CMB +8 CMD 18 Ramming Damage 10d8 (ram)
Cargo 1200 ton and 120 marines
Propulsion Air (3 mast, 200 sq sail, 1000 hp) or Muscle (120 rowers)
Driving +14 DC (Pro: Sailor or K(Nature) Device: helm
Crew 300 Decks 3 Waterborne Speed 5.5 knots
Weapons 60 Lg Siege Engines (direct) or 16 Huge Siege Engines (direct)
Ship of the Line (2 rate) Colossal Water Vehicle HP 2160
Sq 144(30′×120′) Base cost 15000 AC 2 hardness 10 Base save +4
Max Speed 200’(current) 60’(muscle) Acceleration 35’(current) 15’(muscle)
CMB +8 CMD 18 Ramming Damage 10d8 (ram)
Cargo 1500 ton and 200 marines
Propulsion Air (4 mast, 240 sq sail, 1200 hp) or Muscle (144 rowers)
Driving +15 DC (Pro: Sailor or K(Nature) Device: helm
Crew 350 Decks 5 Waterborne Speed 5 knots
Weapons 80 Lg Siege Engines (direct) or 16 Huge Siege Engines (direct)
Frigate Colossal Water Vehicle HP 900
Sq 60(20′×75′) Base cost 12000 AC 2 hardness 10 Base save +3
Max Speed 240’(current) 60’(muscle) Acceleration 35’(current) 15’(muscle)
CMB +8 CMD 18 Ramming Damage 10d8 (ram)
Cargo 500 ton and 50 marines
Propulsion Air (3 mast, 190 sq sail, 950 hp) or Muscle (60 rowers)
Driving +10 DC (Pro: Sailor or K(Nature) Device: helm
Crew 70 Decks 2 Waterborne Speed 8 knots
Weapons 30 Lg Siege Engines (direct) or 8 Huge Siege Engines (direct)
Corvette Colossal Water Vehicle HP 540
Sq 36(15′×60′) Base cost 10000 AC 2 hardness 10 Base save +2
Max Speed 250’(current) 60’(muscle) Acceleration 35’(current) 15’(muscle)
CMB +8 CMD 18 Ramming Damage 10d8 (ram)
Cargo 250 ton and 20 marines
Propulsion Air (3 mast, 150 sq sail, 750 hp) or Muscle (36 rowers)
Driving +8 DC (Pro: Sailor or K(Nature) Device: helm
Crew 40 Decks 2 Waterborne Speed 10 knots
Weapons 14 Lg Siege Engines (direct) or 4 Huge Siege Engines (direct)

Nautical Equipment

Sails & Sabres Lord_Lore