Sea Dwarves

Dwarf, Algran Clans

+2 Constitution, +2 Wisdom, –2 Charisma

Medium: No bonuses or penalties due to their size.

Slow and Steady: Base speed of 20 feet, never modified by armor or encumbrance

Darkvision: 60 feet

Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.

Lorekeeper: Algran clans more than any other are obsessed with history and their old enemies. Receive a +2 racial bonus on Knowledge (history) checks that pertain to Algran dwarves or their enemies. They can make such skill checks untrained. This racial trait replaces greed.

Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.

Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Rock Stepper: Algran dwarves spend much of their lives navigating steep mountain runs and rubble-strew slopes. They can ignore difficult terrain created by rubble, broken ground, or steep stairs when they take a 5-foot step. This racial trait replaces stonecunning.

Weapon Familiarity: Proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Languages: Rol Bonus Languages: Ehelah, Gargant, Kent, Drago, Veltane, gnomish, orga, Illissillion, Ciacanth/Skeen

Sea Dwarves

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